Tuesday, September 8, 2015

Lund after 1658 (remastered)

As I mentioned on my first post, back in 2009 I created a small virtual museum as my Master Thesis. The project was called "Improving the experience of exploring a virtual museum: Lund after 1658" and included laser scanning of several objects ceded by the Kulturen museum in Lund (Sweden), and implementation of an interactive application. It was my first time at many things: laser scanning, 3D modelling, writing a long report in English... :-) So some of the things that I wrote now hurt my eyes, plus the modelling was quite poor since it was (and still is) out of the scope of my expertise. But even so it turned out to be an enjoyable experience and a very interesting and exciting project to me.

Some views of the original virtual museum

The application was implemented in EON Studio and is no longer available due to license restrictions. Because of this and the poor quality of the models, something that I have been willing to do since then is to re-implement the application and improve it. I'm not sure I can do much to improve the meshes of the scanned objects without having the originals, plus my modelling skills at the time are not much better than before, but at least I can bring the application back to life by using Unity this time.

So far I have started with the modelling of the new environment. It's too bad that I don't have anyone to help me with the assets, so I apologize in advance for any visual pain caused :-)

Distribution of exhibits by subject in the original virtual museum
3D model of the new museum building

The shape and distribution of the new museum has been redesigned to resemble more closely that of a real museum and to enhance communication between the different rooms. Additionally there are now more decorative elements such as arches, a garden or the use of a stained-glass texture for the cupola. As for the models of the exhibits, for now I will use the original ones.

Some of the objects exhibited in the virtual museum

Next I will focus on the creation of the project in Unity, importing all the assets and implementing a basic walk-through with collision and proximity detection.

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