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| Some views of the original virtual museum |
The application was implemented in EON Studio and is no longer available due to license restrictions. Because of this and the poor quality of the models, something that I have been willing to do since then is to re-implement the application and improve it. I'm not sure I can do much to improve the meshes of the scanned objects without having the originals, plus my modelling skills at the time are not much better than before, but at least I can bring the application back to life by using Unity this time.
So far I have started with the modelling of the new environment. It's too bad that I don't have anyone to help me with the assets, so I apologize in advance for any visual pain caused :-)
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| Distribution of exhibits by subject in the original virtual museum |
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| 3D model of the new museum building |
The shape and distribution of the new museum has been redesigned to resemble more closely that of a real museum and to enhance communication between the different rooms. Additionally there are now more decorative elements such as arches, a garden or the use of a stained-glass texture for the cupola. As for the models of the exhibits, for now I will use the original ones.
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| Some of the objects exhibited in the virtual museum |
Next I will focus on the creation of the project in Unity, importing all the assets and implementing a basic walk-through with collision and proximity detection.




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