In the first tutorial you get to learn the very basics of Unity:
- Create a scene
- Add game objects to a scene and enable/disable them as needed
- Use scripts to define behaviors
- Convert a game object into a prefab that you can reuse
- Read keyboard inputs
- Create a camera that follows the player
- Basics of physics and collision management, and some hints for its optimization (Rigidbody, static and dynamic colliders)
- How to display text
- How to export a game
Here's my version exported as WebGL:

No comments:
Post a Comment