Tuesday, June 9, 2015

[Unity 3D] Tutorial 1: Roll a ball

Last week I finished the first Unity tutorial. They have a bunch of them on their website for both beginner and intermediate users, and they are really well explained. You can choose between two learning paths: a set of projects with increased difficulty, and a set of lessons sorted by topic. Personally I think it's best to start with the projects and check the topics as you need them.

In the first tutorial you get to learn the very basics of Unity:

  • Create a scene
  • Add game objects to a scene and enable/disable them as needed
  • Use scripts to define behaviors
  • Convert a game object into a prefab that you can reuse
  • Read keyboard inputs
  • Create a camera that follows the player
  • Basics of physics and collision management, and some hints for its optimization (Rigidbody, static and dynamic colliders)
  • How to display text
  • How to export a game

Here's my version exported as WebGL:


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